第 1 頁 (共 1 頁)
發表於 : 週四 5月 02, 2002 7:15 am
由 soldier
About the rule:Thou only can train 0ne skill in same time.
In fact ,we only can use one skill anytime.I think GM'S speakking
is wired and not reasonable.The set of skill training actually need
2~6or7 secs to wait next using.So,we dont need to concentrate
the rule.Only one thing...Do Not stop the using skill by any way.
發表於 : 週二 4月 30, 2002 12:54 pm
由 LinaInverse
I think the 2nd point is totally bullshit. Why can't we mix two skill to train
for we set totally reasonable delay ?? For example, I set make dagger delay
20000 and then use Item ID to runebook and then delay 5000. I think it
should affect system performance. If GM want to do this means we can only
do by our "hands", it is totaly wierd and non-sense. I don't think GM should
rule this just becoz they don't know how to separate this with somebody
train skill by breaking during using skills.
發表於 : 週三 4月 24, 2002 10:45 pm
由 Yuchen1987
....................有一點看無
重要變更...會員必看...不看者損失自己負責
發表於 : 週三 4月 24, 2002 8:04 am
由 mio
發表於: 23 四月 2002 22:52 文章標題:
--------------------------------------------------------------------------------
技能方面
Mining 挖礦速度上升
Lumberjack 砍木速度上升
礦怪樹妖的機率提高,且loot有鐵礦木頭 50~100不等。
礦怪樹妖不怕guard,除了保護區有保護以外
雜項 Misc.
招換的羊,因天氣太熱所以沒羊毛了
降低部分NPC Vendor所販賣的物品數量
已經修正,在別人使用繃帶後,他的血條不會顯示正確的血量
重大更新
關於強制中斷技能來練功的玩家,即日起將以降屬性的方式來處罰,為了防止系統誤判,請玩家注意以下幾點 :
1) Macro 速度 (Macro Delay) 得設定妥善
2) 不可以同時練兩個技能以免誤判 (打木偶不在此限)