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發表於 : 週日 10月 13, 2002 7:32 pm
peter_zhong
好長/___\

發表於 : 週日 10月 13, 2002 3:36 pm
dofuking
肯~~ 改好多, 還是要實際玩會比較了解...

完整的 patch 我看了 2/3 ........ 看到眼睛花掉... 晚點繼續看

發表於 : 週日 10月 13, 2002 8:58 am
Pierre
WARCRAFT III VERSION HISTORY
-------------------------------------------------------------------
- PATCH 1.03
-------------------------------------------------------------------

NEW FEATURES
新功能

- Each AI player can now be set to one of three different settings:
Easy, Normal, and Insane.
電腦現在可以設定AI等級為:簡單,普通,暴走

- Allied AI will teleport to human allies' towns when the towns are under
attack.
同盟的電腦在玩家被打時會傳送過來救

- Allied AI will ping the minimap to indicate where they are going to attack
next.
同盟的電腦會在小地圖提示玩家它將攻擊的地點

- Messages can now be sent when the "Waiting for Players" dialog is up.
在"等待玩家"(有人lag在倒數)時,可以打字發送訊息

- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
graphics engine.
加入PowerPC optimizations和MacOS X 10.2繪圖引擎加速

FIXES
修正

- Fixed an issue with building reimbursement that could credit a player twice
for canceling a building.
修正farm bug

- Fixed a crash that could occur when the system date was set to > 2038.
修正當系統日籍設定成2038會造成當機的情形

- Fixed map loading crash that could result from custom units that sell too
many items.
修正自製單位如果賣太多道具而導致讀取地圖當機的情形

- Fixed crash with Avance Sound cards. The fix requires a minor change to your
registry. If you are experiencing this problem, please contact our technical
support staff.
修正Avance音效卡當機情形. 這個修正必須稍微修改登錄檔. 如果有這個問題
請聯絡工程客服人員

- Fixed a crash that could occur when loading a corrupted save file.
修正讀取壞掉的記錄檔時可能導致當機的情形

- Fixed a crash that could occur on custom maps during some unit creation
events.
修正自製地圖的一些製造單位導致當機的情形

- Fixed an issue causing localized versions of maps to be passed
unnecessarily.
修復了一個造成區域性版本的地圖被非必要性省略的情形

- Fixed Mass Teleport crash that could result from a target unit's dying
before spell completes.
修正mass teleport在施法完成前, 目標單位死亡導致當機的情形

- Fixed save/load map interaction that could result in an unresponsive game.
修正儲存/讀取動作導致遊戲當掉(儲存/讀取之後就沒反應)

- Fixed an issue related to unit selection and upgrading Human towers.
修正人類塔不能升級的情形

- Fixed an issue with Dreadlord that could cause him to not take damage
from Unholy Frenzy if he had the Sleep skill.
修正dreadlord如果有sleep技能時, 上了unholy frenzy不會扣血的情形

- Fixed some AI mining issues that could occur when their original town
hall was destroyed.
修正當電腦原本主堡被打爆之後的一些AI挖礦情形

- Fixed an AMM chat message bug that could disconnect you if an AMM team
game message was sent just before game launch.
修正AMM chat訊息的bug - 正當遊戲開始之時, 如果送出了AMM team的訊息
將導致被踢掉的情形.(啥是AMM啊...-o-)

- Fixed an issue that allowed players to save after choosing "Continue" in a
single-player mission.
修正玩家在單機模式, 選擇了"繼續"之後仍然可以儲存的情形

- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
ability.
修正DH變身之後人口計算錯誤的情形

- Fixed Zeppelin drop exploit as a method of building locating through fog
of war.
(看不懂...非常抱歉 !!)

- Fixed an issue with saving while "Waiting for Players" dialog was up that
could result in a soft lock.
修正當"等待玩家"訊息出現時, 儲存遊戲可能導致當機的情形

- Fixed an issue that could create an invincible Mountain King.
修正無敵MK問題

- Fixed an issue related to graphical display of auras from aura-generating
items.
修正有aura功能的道具放出aura時顯示的問題

- Fixed an issue with Anti-magic Shell so it now properly interacts with
magic-immune and non-magic-immune summoned units.
修正anri-magic shell對於魔法免疫和非魔法免疫之召喚單位造成的影響

- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
circle.
(這個也看不懂, 啥是AOE-targeting...-o-)

- Fixed an issue with Huntress' bouncing missile that would allow it to hit
a secondary target even if it missed the primary target.
修正huntress的反彈攻擊如果第一下沒打中,卻還可以反彈打中第二個目標的情形

- Fixed an issue with rooted Ancients that would cause them to trigger
Goblin Land Mines.
修正扎根狀態的ancients會引爆地雷的情形

- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
修正攜帶ring of protection的hero的幻影問題(顯示的防禦力跟本尊不同)

- Fixed an issue with Town Portal spell art.
修正使用town portal時的動畫問題

- Fixed an issue with hit point/mana upgrades and Polymorph.
修正hp/mana升級和polymorph的問題

- Fixed an issue with the Abolish Magic ability and allies.
修正abolish magic和同盟的問題

- Fixed an issue with poison that could kill a unit. Poison, by itself,
should only take a unit to the brink of death.
修正毒素會殺死單位的問題. 毒素只能讓單位頻死.

- Fixed an issue related to the interaction of Shift-adding units to a group
and unit deaths.
修正用shift加入單位和單位死亡的問題

- Fixed an issue related to replays, selection circles, and changing player
perspective.
修正replays, 游標圈選, 交換玩家視點的相關問題

- Fixed an issue with Cyclone and moving units creating aerial footprints.
修正cyclone和移動的單位製造出不存在的腳印的問題

- Fixed keyboard screen scroll and "Waiting for Players" interaction.
修正鍵盤捲軸和等待玩家的問題

- Fixed several minor text and tooltip issues.
修正一些文字和介面敘述的問題

- Fixed a few improper combat sound assignments on creeps and NPCs.
修正一些creeps和NPCs的不當音效設定

- Frost Wyrm attack now also slows air units.
frost wyrm現在可以冰凍空中單位了

- AI Keepers of the Grove no longer cast Force of Nature on different cliff
levels.
電腦的KotG在不同的斷層(地圖高低)將不再會使用force of nature
(應該是指電腦因為開全圖, 可以由低地向高地的樹使用force of nature)

- Night Elf AI now uses the Wisp's Renew ability effectively.
NE電腦現在會有效的使用wisp修理技能了

- Disease (Plague) and poison no longer wake sleeping units.
毒素不再會叫醒睡覺的單位了

- Moon Glaive bounce no longer hits invisible units.
huntress的反彈攻擊不再會打到隱形的單位了

- Demon Hunter's attack while in Demon Form no longer damages self or allies.
DH變身後的攻擊將不會打傷我方單位和自己

- Upgraded building shadows no longer update through the fog of war.
升級過的建築物將不會在戰霧下被更新(也就是你最後一次看到的是一級主堡
之後,對方升級成二級,你將不會在戰霧下看到二級主堡)

- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
魔法免疫項鍊將不再會去掉BM的windwalk

- Observers no longer gain full player UI when entering a loaded game.
在讀取的遊戲中(儲存後重讀的),observers將不再有所有玩家的UI

- Observers no longer get gold/lumber/supply UI when selecting neutral
buildings.
observers在選擇中立建築時將不再看到gold/lumber/supply UI

- Fog of war updates properly now if you are alt-tabbed out of game.
現在用alt+tab跳出遊戲, 戰霧會正常的更新

- War3 now warns you when you save game or screenshot or profile if there's
not enough available disk space.
當硬碟空間不夠儲存screen shot時將會有警告訊息

- Improved "We're Under Attack" messages so they trigger at more appropriate
times.
改進"被攻擊"時的訊息 - 在更適當的時間收到這個訊息

WORLD EDITOR FIXES
編輯器修正

- Fixed Macintosh World Editor crash.
修正麥金塔電腦編輯器當機情形

- Added Unit Editor field for building upgrades.
在單位編輯部份加入建築物升級欄位

- Increased number of possible dialog buttons from 5 to 12.
增加對話按鈕(5 個加到12個)

- Added blank entries for all units that don't normally have abilities or
attacks, allowing a user to potentially add these through the Unit Editor.
所有原本沒有特技或攻擊的單位增加空白欄位, 玩家可以自行設定特技

- Added Unit Editor field to set unit sounds to that of another unit type.
在單位編輯加入單位音效(編輯)

- Reorganized limits on pre-placed neutral units. Neutral hostile
buildings now count towards the "unit" limit of 512, and only passive
buildings count towards the "building" limit of 96.
修改預先放置的中立單位. 敵對中立建築物現在以單位計, 限制為512
只有被動(非敵對)中立建築物以建築物計, 限制為96

- Fixed bug where map auto-save could bypass object limit checks.
修正地圖自動記錄可以忽略物體限製檢查

- Fixed Sound Editor bug that would sometimes delete an imported sound file
from the map if it was imported from outside the War3 directory and the
Test Map feature was used before the map was saved.
修正當地圖還未儲存時, 使用"測試地圖"而導致匯入的音效被刪除的情形

- Fixed force issue that would cause Force 11 when you selected Force 10
for a trigger in the editor.
修正當在觸發器選擇聯盟10時, 變成聯盟11的問題

BALANCE CHANGES
平衡改變

Humans
- Brilliance Aura has been reworked, and is no longer % based. It now adds
a fixed amount of mana per second to units under its power -- .75, 1.5,
and 2.25 respectively by level. While it's just as effective with mass spell-
casters, players will find it is less powerful (though still exceedingly
useful) with Heroes.
brilliance aura重新設定(削弱) - 不再是以百分比計算.
現在依照技能等級, 固定為每秒恢復0.75, 1.5, 2.25
當配合大量法師時, 玩家將發現被弱化了(雖然還是很強勢)

- Divine Shield now costs 25 mana, down from 75.
divine shield從75 mana降低到只需要25 mana (paladin更龜了)

- Blizzard no longer goes up in radius as the level of the ability increases.
blizzard將不再隨等級增加作用範圍

- Water elementals now last 60 seconds, down from 75.
water elements持續時間從75秒減為60秒

Undead
- Gargoyles' ground attack was substantially upgraded. They now do 21-24
damage, up from 16-18 damage. They also have less armor (3, down from 5),
but also hit harder against air units, doing 51-63 damage, up from 46-57
damage. Note that they are still just as effective against air units as
they were before, but their ground attack has been much improved.
gargoyle對地攻擊大幅加強(從16-18變成21-24), 裝甲從5降低為3
對空攻擊從46-57加強到51-63. 仍然是很強的空對空單位.

- Death Pact now costs 50 mana (down from 75), and can be cast twice as
frequently as before (15 seconds cooldown from 30).
death pact從75 mana降低為50 mana, cooldown將低為一半(30秒變成15秒)

- Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
up from 13 + 1.6/level.
lich的hp大幅增加, 以前為初始13 str, 每級1.6 str, 改成現在初始15 str
每級2 str. (一點str為25hp)

- Frost Armor is now an auto-cast spell which will target units under attack
if auto-casting is enabled. Frost Armor also costs less mana - 40 down
from 50.
frost armor現在可以自動施放在被攻擊的單位身上, mana從50降為40

- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
the spirit tower升級從120/40提高為160/40

- Crypt Fiends' attack was slightly improved.
crypt fiends 攻擊稍微加強

Orcs
- Headhunters have more hit points (350, up from 280), but also strike more
slowly.
headhunters hp從280調高為350, 但是攻擊變慢

- Stasis Trap no longer stuns friendly units, but has a shorter duration
(6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
also destroy other Stasis Traps within their area of effect.
statis trap不再會stun我方單位, 但是作用時間從12秒減短為6秒
statis trap作用時, 將會毀掉另一個作用範圍內的stats trap

- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
attack more slowly than before.
kodo beasts hp從790調高為1000, 但攻擊速度減慢

- Orc Barracks cost less lumber: 50, down from 70.
orc barracks所需lumber從70減為50

- Watch Towers now do 16-18 damage, down from 19-22 damage.
watch towers攻擊力從19-22降低為16-18

- Grunts now have 700 hit points, up 20 from 680.
grunts hp提高20, 從680變成700

- Shaman's attack is far less powerful. They attack somewhat more slowly,
and also do 11-12 damage, down from 14-16 damage.
shaman攻擊大幅削弱 - 不但攻擊變更慢, 攻擊力也從14-16降為11-12

- Stasis Ward and Sentry Ward no longer inhibit movement or building
construction.
statsis ward和sentry ward將不再阻擋單位移動和建築物興建

Night Elves
- Sentinel can now be removed from a tree with various dispels (Wand of
Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
unit (previously, the tree had to be destroyed - now it merely has to be
damaged).
sentinel現在可以被dispel系法術/道具消除, 且攻擊樹即可將之消除, 不需要砍倒樹

- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
Soulstealers, Felhounds, etc.).
mana burn將不再對有mana burn的單位作用(如DH, satyr soulstealers, felhounds)

- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
damage dealt by level.
throns現在根據等級反彈10%, 20%, 30%的melee傷害
(更! 爛到不行! 這樣單位要有40以上的平均攻擊力才會比以前的強啊
而且ud的vampirtic aura可以完全cover掉這個, 連ghouls都不怕這招了)

- Wisp's sight radius increased by 25%.
wsip視野距離增加25%

- Detonate now does 225 damage against summoned creatures, up from 150.
wisp自爆對召喚單位的傷害從150增加為225

- Non-tree buildings now have 5 armor, up from 2.
非樹木的建築物裝甲從2提高到5

- Ballistae now have an "Attack Ground" command.
ballistae現在可以對地攻擊(打地面)

- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
force of nature cooldown從30秒降為20秒

- Treants now last 60 seconds, down from 75 seconds.
樹人現在持續時間從75秒降為60秒

- Eating trees now gives a constant, non-stacking healing effect for 10
seconds.
吃樹現在加入10秒的消化時間, 多吃的樹不會重覆計算(所以不要連續吃啊)

- Moon Wells now spend mana on health and mana replenishment separately. For
instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
Before, the Hero would gain 200 health and 50 mana. This change does not
affect the benefits of healing a unit without mana.
moon wells現在將mana平均分給恢復hp和mana所需的消耗.
例如一個mana=0, 快死的DH使用moon well, 而該moon well有100 mana
也就是說moon well會補血和mana...
以前會判定成恢復100 mana的hp量加上恢復100 mana的mana量
這樣是不合理的...因為總共恢復了200 mana可以恢復的量
所以改成,會附50 mana的hp量加上50 mana的mana量
這個對沒有mana的單位不會有任何影響.

Creeps
中立生物

- All melee creeps in between levels 1 and 5 are slightly more powerful.
所有一級到五級的近戰creeps稍微強化了

- All creeps of level 6 or higher now have Hero magic resistance.
所以六級以上的creeps將以hero的方式計算對魔法的效用
(魔法傷害減為75%, stun時間減短...等)

- Creeps of level 7 or higher will behave more intelligently in general.
大致上, 七級以上的creeps變得更聰明了

- All creeps of level 7 or higher now deal Chaos damage.
所有七級以上的creeps攻擊變成chaos傷害

- Level 10 Dragons no longer have spell immunity.
十級的龍不再有魔法免疫了

- Many minor creep balance tweaks to damage and abilities.
許多次要的creeps的傷害, 技能調整

- Mercenaries are now more accurately priced in general, which in most
cases amounts to price decreases.
傭兵價格調整, 大致上變得更便宜了

Items
道具

- Scepter of Mastery no longer will drop randomly in multiplayer maps.
scepter of mastery將不再出現於多人模式

- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
respectively).
tome of power, mask of death等級分別從8調高到9, 8調高到10

- Wand of Lightning Shield is now a level-3 item, down from level 6.
wand of lightning shield等級從6降低為3

- Sentry Ward item now comes with 3 charges, down from 5.
sentry ward道具使用次數從5降低為3

- Periapt of Vitality now gives 150 hps, up from 100.
periapt of vitality加的hp從100調高為150

- Pendant of Mana now gives 250 mana, down from 300.
pednant of mana加的mana從300降低為250

- Tome of Experience now gives Heroes 150 experience points, down from 200.
tome of experience增加的xp從200降低為150

NOTE: Replays are incompatible between major game revisions. (1.02 replays
cannot be viewed with the 1.03 version of Warcraft III.)
註: 1.03和1.02的replay不通用

發表於 : 週日 10月 13, 2002 8:56 am
Pierre
dofuking 寫:Orc 變弱摟~~ 那偶的 NE 是不是變強哩~~~


毆毆毆~~ 玩的興致來哩.....^ ^v
dofu的NE....幫你解說一下:

@非樹木的建築物裝甲從2提高到5

@sentinel(就是那偷窺小鳥\_/)現在可以被dispel系法術/道具消除, 且攻擊樹即可將之消除, 不需要砍倒樹

@mana burn將不再對有mana burn的單位作用(如DH, satyr soulstealers, felhounds)

@throns現在根據等級反彈10%, 20%, 30%的melee傷害

@wsip視野距離增加25%

@wisp自爆對召喚單位的傷害從150增加為225

@ballistae現在可以對地攻擊(打地面)

@force of nature cooldown從30秒降為20秒

@樹人現在持續時間從75秒降為60秒

@吃樹現在加入10秒的消化時間, 多吃的樹不會重覆計算(所以不要連續吃啊)

@月池現在將mana平均分給恢復hp和mana所需的消耗.
例如一個mana=0, 快死的DH使用moon well, 而該moon well有100 mana
也就是說moon well會補血和mana...
以前會判定成恢復100 mana的hp量加上恢復100 mana的mana量
這樣是不合理的...因為總共恢復了200 mana可以恢復的量
所以改成,會附50 mana的hp量加上50 mana的mana量
這個對沒有mana的單位不會有任何影響.

1.03是超大的Patch@@.....

發表於 : 週日 10月 13, 2002 6:50 am
dofuking
Orc 變弱摟~~ 那偶的 NE 是不是變強哩~~~


毆毆毆~~ 玩的興致來哩.....^ ^v

發表於 : 週日 10月 13, 2002 1:15 am
DS
這樣戰術才會多樣化...

發表於 : 週日 10月 13, 2002 12:48 am
Pierre
DS 寫:orc在不改的話...
大概在battle上面的都會改玩orc...
shaman 攻擊力被降低好多....
shaman海沒屁用了..-_-
回去練UD算了

發表於 : 週日 10月 13, 2002 12:45 am
DS
orc在不改的話...
大概在battle上面的都會改玩orc...

=_=....War3最新1.03 Patch....

發表於 : 週日 10月 13, 2002 12:37 am
Pierre
今天更新1.03版了.....
ㄇ逼 Orc 被改得好爛........